Patch Notes V1.4

Features

 * Added animations to the character select screen when switching between cosmetics.
 * Added lots of new rewards to crates!
 * Character select load outs now persist between games.
 * The antidote objective no longer works on yourself - you can now only use it to save your teammates!
 * The bleed out time after being executed as been increased, to allow for additional antidote revival time.
 * The armour has been nerfed to allow 2 hits from a terror before execution down from 4.
 * The stun from the camera flash has been reduced from 2 seconds to 1.5 seconds.
 * Shooting terrors now only stacks to a 65% slow (down from 75%).
 * Terrors no longer have a minimum terror strength of 3 seconds after executing someone.
 * Key doors now have text that says if you can't open them yet.
 * Downing players by objectives no longer increases the down time.
 * Nerfed the regeneration rate of both health and armour.
 * Doors now always open away from you.
 * Objectives now tell you the item you're taking.

Bug Fixes

 * Added the missing blood bag model on top of the blood bag objective.
 * Fixed a potential crash bug when lights were being toggled on/off.
 * Made it so a player can have both the "tracker" and "key" waypoint on them at the same time.
 * Added user feedback for when users can't connect to the server, or can't authenticate with steam (currently the "can't press play" issue).
 * Fixed issues with the character skinning, that caused the character's skin to sometimes show through clothes.
 * Fixed lag on the end screen.
 * Various other bug fixes.

Audio

 * Fixed bug where unwanted multiple footsteps occurred
 * Fixed bug where reverb channel was not affected by downed state

Environment

 * Added new areas and new pathways from the ground floor to the middle floor.
 * Added some new props.
 * Created dynamic objects (e.g. objects that move when shot)
 * Removed some lights from showing at the wrong times which was causing an FPS hit.