Patch Notes V2.0.3

Before we move onto major content additions to Deceit, we wanted to clean up some of the code and fix a lot of the issues discovered from our new week 1 users, we hope this patch will improve FPS for some people, as well as reduce the number of crashes people are having!

Balancing

 * The camera slow and blind effects are halved if the terror isn't facing you
 * Terrors now have 1 second of immunity after being downed

Features

 * The main menu now features a high scores which shows the ELO of all of the top players
 * Dead players are shown to terrors on the Q menu
 * Matchmaking will now prioritize grouping users with the same language settings
 * Chinese letters have been added to our font

Bug Fixes

 * Fixed issues preventing us from using CryEngine's optimizations
 * Potentially fixed the most common crash players are experiencing
 * Fixed inspection kit being used on the wrong person
 * Fixed a method of 'speed hacking'
 * Fixed a bug where users could pause the game for everyone
 * Fixed being unable to talk while Q was pressed
 * Fixed a visual issue where related graphics settings weren't changed on the main menu's option screen after changing graphics quality
 * Fixed a visual issue where your graphics setting differed between in game and the main menu
 * Fixed traits being shown in the wrong slots
 * Fixed the ranks and high scores of people in your party showing incorrectly on the main menu
 * Reasons for your death are now shown when you die
 * Glow sticks no longer flicker during the gas period
 * You can now use the escape menu during character select
 * Fixed a bug where you could move during the end of round screen

Environment

 * General optimization in the forest map
 * Made it clearer for the player to not go back into the previous zone in the forest
 * Forest Lighting tweaks
 * Fixed the forest floor terrain material
 * Fixed a couple of areas in the forest map where you can get stuck
 * Fixed falling out of the map on the ground floor of the asylum and an area in the second floor kitchen where collision acts odd
 * Fixed some doors rotating the wrong direction
 * Added point lights to the escape hatches in the forest
 * Fixed red ball particle
 * Moved character select screen in the forest