Patch Notes 14.01.2021

Hello Deceivers! As previously discussed, 2021 means regular content updates are coming to the game, and today we bring you one of the first instances of us delivering on this. This week we’re bringing multiple sought after features asked for by our community members, including the re-introduction of the Perks system, and new Custom Game Mode options for parties. We’re keen to hear your feedback, so make sure to hit us up on our community Discord and let us know what you think.

Custom Game Mode Options
For those of you who like to play in a full party of six players, we’ve added a number of game mode options for you to tweak the way games of Deceit play out. You and your friends can choose options to modify the game mode to fit your group’s style, and keep each game unique through different combinations of options. This week we’re releasing an initial small set of options with more to be added over the next few updates. These initial options added are:


 * Replacing the new global voting system with the classic shoot-to-vote system.
 * Stop players from turning into invulnerable ghost characters at night,
 * Modify the votes required to be based on the current floor, instead of players left.

Be sure to follow us on Twitter where we’ll be polling options to help us decide what to prioritize first!

Perks
Today sees the return of the Perks system that we temporarily disabled after our last major gameplay update in December. This season brings a brand new tree containing a mixture of classic perks we’ve known and loved for years, as well as some tweaks to perks that are no longer viable in the current game mode.

Of course, a new tree means two new emblems to go along with this tree: one for unlocking a perk at the bottom of the tree, and the other for unlocking every single perk available in this tree. Please note: This perk tree will be active until the end of the February ranked season, with perk points not resetting at the end of this season.

Forest Rework
Following on from the positive reception we had from the rework of the Asylum map released last month, today we bring you an updated version of the Forest map! This includes the addition of Real-time Global Illumination, and a visual quality pass over the entire map. In addition to this, some new paths and traversal methods have been added to help you navigate.

The Arctic, Mansion, and Lumberyard maps will also be receiving a similar lick of paint over the coming months.

Roadmap
This week we released our public roadmap, available on our shiny new Trello board. Here we’ll be keeping you up to date with what we’re currently working on, alongside our future plans for the game.

Coming 22nd January: Game Mode Update & Livestream

We’ve heard your feedback on the reworked game mode, and we’ve been working around the clock to act on it! Next week we are releasing new Objectives that give you items, as well as changes to the Blood, Combat, and Night time experiences based on community feedback.

Following the launch of next week’s major update, we’ll be running a Q&A livestream on our Twitch channel. As a part of this we give you, the players, the opportunity to join us on our livestream to discuss with us any topic regarding Deceit and our development roadmap.

The first of which will be next Friday at 8pm GMT. So be sure to give us a follow to be notified about when we go live.

Patch Notes

 * Using Alt+Tab whilst in Full Screen will now correctly minimise the game, instead of switching to Windowed mode.
 * Improved our backend connection logic with Steam, reducing instances of authentication failing, DLCs not being distributed quickly after purchasing or in-game Store transactions not working.
 * When downed you will now be put into a Third Person perspective until you respawn.
 * The camera for Third Person perspective (when spectating & downed) has been improved, reducing occurrences of it clipping through walls.
 * [FIXED] Terrors are able to transform back to human form mid-execution.
 * [FIXED] Traps can sometimes instantly eliminate terrors from the game.
 * [FIXED] The Yeti, Werewolf, Vampire & Demon Experiment skin use the Experiment’s audio effects instead of their own unique effects.
 * [FIXED] When spectating at night, players in ghost form are shown incorrectly.
 * [FIXED] When spectating, players are occasionally stuck with the downed ‘blur’ effect on.
 * [FIXED] The Tracker doesn’t reveal people at night.
 * [FIXED] Dead players are prompted to quick vote, despite not being able to.
 * [FIXED] Players that are bleeding out are able to vote, and also affect the number of players required for a vote to pass.
 * [FIXED] The Quick Vote interface can remain stuck on a player’s screen.
 * [FIXED] Waypoints are hidden when a Quick Vote is in progress.
 * [FIXED] The ‘Vote Available’ waypoint, and the text to start a vote, both remain once a vote has been started.
 * [FIXED] Players are sometimes unable to interact with the screen to select their Infected partner or select their Terror.
 * [FIXED] Players are able to jump out of the map in the second area for the Lumberyard.
 * [FIXED] A couple of crates in the Arctic are occasionally invisible, opening lines of sight and enabling hiding inside of them.
 * [FIXED] The time until respawn on a player’s nametag isn’t always correct.
 * [FIXED] The text on a channelled interaction can occasionally be blank.
 * [FIXED] Infected players can see their own nametag when selecting their Infected partner and Terror.
 * [FIXED] Innocent players can’t see other nametags during the initial period of the game.

See you in game,

The Baseline Team