Patch Notes V1.3

Main Menu

 * After playing 1 game you don't have to click "click to continue".
 * More information was added to the loading screen.
 * A link to our community discord was added.
 * Deceit is now brought into focus when a game is found.
 * 'Archives' is now live! This sections shows the top 10 players for innocent/infected scores per week/month with rewards for the top 100/25/10 players!
 * 'Lost & Found' is also released allowing you to open crates and unlock new cosmetics!

Gameplay

 * Instead of being forced out of terror form at 0 strength you are now unable to sprint or execute. Your attacks will instantly down players if you get close enough.
 * Terror strength no longer increase during blackouts.
 * You can no longer take objectives / interact with ammo points whilst in terror form.
 * Armour now requires 4 swipes from a terror before they can execute you. Armour can be damaged by bullets (reducing required swipes) but regenerates.
 * You now spawn on your own roughly around 2 objectives.
 * The holding period has been removed.
 * There are now 2 more objectives on the ground floor and 1 more on the first.
 * Added a tracker as a new objective. This item, once placed onto another player, tells you their location for a minute.
 * The bleed-out time has been increased by 2 seconds.
 * You are now able to speak during the character select and end of round screens.

Ingame UI

 * Health bars have been removed from player nametags.
 * An armour/invulnerable icon is now shown below a player nametag.
 * You are now notified if you are shooting an invulnerable player or are trying to shoot without ammo.
 * The hint to view objectives is slightly larger and fades away after a while.
 * Clearer indication regarding keys and stairs was added.

Bug Fixes

 * You no longer regen health after being downed and are instead set to max health on revive.
 * Chat now fully functions again.
 * The "Transforming" bar no longer shows when forced out of terror form.
 * Fixed an issue where you were unable to execute as a terror.
 * Fixed an issue where the spawning system tried to place infected players out of sight of innocents.
 * Fixed a bug where players were in terror form whilst the lights are on.
 * The camera no longer flashes after it runs out of battery.
 * Reduced the number of cases in which your mic could get stuck on.
 * The server connection timeout was increased from 2 to 10 seconds.
 * The period allowed for connecting to games was increased from 90 to 120 seconds.

Environment

 * Upgraded a ward on the ground floor with new flooring and moving curtains.
 * Added a new stairway to the first floor in the lobby (old spawn room).
 * Added a window between the ward and staff room.
 * Improved lighting in the canteen.
 * Fixed an area that players got stuck in under a certain staircase.
 * Added radiators, plug sockets and small vents around the map.
 * Lights in the swimming pool are now always on instead of when you enter the room.
 * Removed a lot of visual errors when shooting objects in the map.
 * Banisters have been added to the staircases to stop you falling down them accidentally.

Audio

 * Efficiency of audio (un)loading was improved.
 * Fixed a bug where the audio played when downed was looped after death.
 * Added melee sounds for other players.
 * Added audio for the water in the swimming pool.

Animation

 * Lethal Injection animation was improved.
 * Several instances of character skin showing through clothing were fixed.