Patch Notes V1.8

Gameplay

 * Only a fixed number of objectives are now required to activate the key
 * Terrors can now be downed when shot and flashed at
 * The shotgun - a new objective reward - has been added into the game. This replaces your pistol for a limited time and packs one hell of a punch to both humans and terrors
 * Another objective point has been added to the middle floor (can spawn as both the 2 person key objective as well as a regular objective)
 * Strength is no longer used up over time. Simply one third (a slice) of the bar is required per execution
 * The infected lose a slice of their bar when downed in terror form, or two slices when downed in human form
 * The terror bar is now filled based on innocents getting downed (half a slice no matter who downed the innocent, or a whole slice if you downed them personally)

Features

 * Rachel has been added to the game
 * Support for terror unlocks has been added.
 * Users who have hit level 30 now have the clown terror unlock. This unlock will now be a rare unlock available from crates
 * Integrated steam achievements
 * Added character specific challenges to the game which are rewarded with character traits on completion
 * Added 3 traits per character which slightly boost different aspects of the characters whilst playing them
 * Lots of Christmas rewards have been added to the crates that are available for a limited time only
 * You now only select the character you play at the beginning of a round
 * Partial support has been added for prestiging when a user hits level 99

Main Menu

 * Lots of UI elements as well as the general look and feel has been re-worked
 * Character loadouts have been added to the menu, including new options for terror loadouts
 * Tutorial slides have been added to the menu
 * The trait configuration and challenge systems have been added to the menu

Environment

 * Additional lighting tweaks through the map
 * Added flickering TVs and TV effects
 * Added Christmas decorations
 * Added snow to the Atrium
 * Fixed some issues with disappearing objects

Animation

 * Added animations for Rachel
 * Added animations for the shotgun
 * 'Into smoothing' animations have been added to movement and sprinting with the pistol
 * The inspection kit has now been given a model and animations when used
 * Fixed issues with knifing
 * Fixed issues with aimposes

Audio

 * Added sound to indicate the proximity of the closest terror
 * Added more environmental sounds
 * Added shotgun sound effects

Bug Fixes

 * Fixed multiple crashes
 * Fixed more cases where players were T-Posing in the end of round screen
 * Fixed a bug where it wasn't possible to take the key
 * Fixed a bug where you were in the downed animation state after being revived
 * The tracker waypoint has been moved off the floor, and now is hidden when in sight
 * Fixed a bug where the inspection kit could be used multiple times
 * The player's view is no longer vertically restricted when sprinting
 * End of Round screen now functions correctly in LAN mode

v1.8.1

 * All objectives on all floors are now required to be taken before the keys unlock
 * Several map optimizations that will improve FPS
 * Fixed a few server crashes
 * Custom victory and defeat poses are now available through crates
 * Fixed an issue where items were showing on the character select multiple times
 * Spectator cameras now correctly switch between players consistently
 * More Christmas unlocks have been added to the crates
 * The hiscores on the main menu now show correctly
 * Challenges are now tracking properly
 * Fixed issue where challenges sometimes says "undefined"