Patch Notes 12.03.2020

Server Infrastructure Improvements
Over the past few updates, we have been reworking our backend infrastructure in order to support a larger number of players online concurrently. You may have noticed over the past week that during certain periods of the day, you would be stuck on "Game Found" when attempting to queue for a game. This was normally due to there not being enough dedicated game servers available to deal with the number of games being started, and our infrastructure was not scaling quickly enough to deal with the demand. This update brings a overhaul of the infrastructure providing dedicated game servers, with the aim of improving the reliability and speed of starting games. We will be able to start more games concurrently and have the ability to scale faster than before.

General

 * Cosmetics introduced in seasonal events will now display the release year & type of event that they came from. This can be seen in your cosmetics tab within your profile.
 * First time players will be randomly assigned a preferred character instead of being defaulted to Alex.
 * Added a new detection method to the anticheat and further refined existing methods.

Bug Fixes

 * FIXED - Players can instantly place a trap down by performing an animation cancel.
 * FIXED - Redistribution users can pick up exploded traps.
 * FIXED - Terrors can perform multiple executions without the required amount of blood.
 * FIXED - Players downed in the gas gain blood from Revitalise when they are automatically revived.
 * FIXED - Character cosmetic changes in the main menu aren't replicated to other party members.
 * FIXED - Switching preferred characters in the main menu results in other party members seeing the default cosmetics for your new character.
 * FIXED - Players in-queue are incorrectly transitioned to 'Game Found' before a server is ready for them to use.