Patch Notes V1.2

Game Features

 * Halloween cosmetics have been added to the game! Every player is gifted 3 Halloween unlocks when they open the game, and more will be available to win when we release our 'Lost and Found' chest unlocking system next week.
 * The main menu and character select interfaces have had a complete overhaul.
 * Innocent's name tags are now only shown in the night time to the infected when they're in terror form.
 * Removed the "master volume" setting and replaced with SFX/Music/Dialogue options.
 * The last killed innocent no longer bleeds out and instead just dies instantly (provided they don't have an antidote).
 * The lethal injection now causes instant death, instead of bleeding out

Balancing changes

 * Terrors speed has been increased from 10% to 20% faster than humans
 * Terror execution now costs 50% more
 * Knifing is now twice as quick
 * Terrors can now swipe twice as often

Bug Fixes

 * Fixed issue where player sometimes couldn't look up or down after executing
 * Stopped the ability of being able to lethal inject when downed
 * Volume options now persist when you re-open the game.
 * Fixed potential crash associated with the escape door.
 * Solved an issue when you force quit the game (alt+f4) you're now correctly removed from the party
 * Fixed a bug that when you have the escape menu open when leaving the game, you'd have a blurry screen when you next enter the game.
 * Solved issues with waypoints showing incorrectly for the next floor.
 * Waypoints no longer show in the top left corner for 1 frame when they're first initialized
 * Rewrote large portions of the lobby system in order to improve stability.
 * Fixed issues with people using specific characters in their steam username.
 * Alex no longer shows he is wearing glasses when he isn't
 * Objective time no longer decreases if contested
 * Multiple issues with executions have been addressed
 * Party lists are now properly cleared when connection is lost to our server
 * Fixed a bug that made it difficult to execute innocents while sprinting

Environment

 * Decorated the map with Halloween decorations.
 * Added more polish to the swimming pool area, including water in the pool

Audio

 * Added volume settings for SFX, Music and Dialogue
 * Fixed bug where reverb channel wasn't affected by volume settings
 * Added missing SFX and Game Master dialogue on round start
 * Started to add round end audio
 * Fixed missing/wrong execution SFX
 * Improved objective contested sound
 * Main menu music fades out when searching for a game

Animation

 * Added Death Syringe animations
 * Updated 3rd person infected execution animation