Patch Notes V2.0(A&B)

Hello! Have you missed us? Since our last patch 6 weeks ago we've been hard at work overhauling the entire game mode and re-working almost every core system in the game. We're releasing this preview of our major changes to Deceit in order to give our early access players a sneak peak of our full game release, and to gather any feedback for tweaks we can make.

Objectives

 * There are now levers scattered across each floor that are required to activate the objectives on that floor
 * Pulling a lever gives you a waypoint to the appropriate objective
 * Keep an eye out for the Infected as they can deactivate levers before the objective has been started
 * Objectives that require two people to complete do not have levers associated with them
 * Completing objectives now gives you the reward but also increases the length of the day period, and reduces the length of the dark period
 * A new objective type has been added which requires you to damage three targets (knifing works as well as shooting)

Consumables

 * You can find ammo scattered on the floor around the map
 * You can find armour on the floor around the map
 * Keep an eye out for Infected as they can now find blood bags on drip stands around the map to gain strength (no longer objective rewards)

Respawning

 * Whilst downed other players can deal damage to vote on your elimination
 * After being downed you will now respawn somewhere else on your current floor after an amount of time
 * Your down time will increase for 5 seconds per vote cast on you so other players have time to vote on you
 * The votes cast on you reset when you get back up
 * The amount of votes required to eliminate someone becomes less per floor
 * Players other than the person that downed you can interact you to revive you on the spot

Escaping

 * At the end of each blackout there will be routes waypointed to get to the next floor that will open automatically, you no longer need to get a key
 * If you don't progress through the map fast enough after the lights come back on a toxic gas will start to kill you (which also affects the Infected now)
 * On the top floor there will be an escape lever (gold outline) that when pulled causes the lights to go out indefinitely and giving the Infected full strength
 * The escape lever can only be pulled when the other objective levers are activate, the Infected cannot deactive this lever
 * Once the escape lever is active you should head towards the waypointed escape door and interact with it which after a few seconds will open so you can escape

Win Condition

 * Players no longer win as a team, scoring is based on individual play:
 * An Innocent can win by escaping
 * An Infected can win if nobody escapes

Ranking System

 * From completing games you will now gain marks towards ranks:
 * If you win you will gain 2 marks
 * Innocent get an additional 1 bonus mark if someone escapes with them
 * Infected get an additional 1 bonus mark if the other Infected survives with them
 * If you lose you will lose 1 mark
 * There are different bands of ranks:
 * Bronze (ranks 20-16) requires 2 marks to rank up
 * Silver (ranks 15-11 requires 3 marks to rank up
 * Gold (ranks 10-6) requires 4 marks to rank up
 * Platinum (ranks 5-1) requires 5 marks to rank up
 * Diamond (rank 0) we will be adding an ELO system for players at this rank to compete on the highscores
 * If you lose a mark at zero marks within a rank you will derank with 1 mark at that rank, though you cannot derank out of a band
 * At the end of each month your rank will reset and you will be given a head-start towards the next months ranking

Character Leveling

 * You will gain XP from doing various things during a game
 * XP is character specific and allows you to level characters up to level 7, unlocking rewards at each
 * You can continue to gain XP when you're at level 7 and work towards further crates being given
 * The main benefit from leveling characters is that each level gives access to new trait slots, though it is worth mentioning that traits are currently disabled

Environment

 * Lots of general polish to the asylum (graffiti, debris, general cleanup etc)
 * Added an elevator shaft to one of the staircases
 * Added new route up to the top floor through one of the staircases
 * Added new 'Lift Lobby' room that connects the new route up from the middle floor to the canteen
 * New lighting pass that drastically improves general FPS in the asylum

Animation

 * Fixed issue where items weren't showing in characters hands on the main menu
 * Fixed animation ragdoll issue when downed in third person
 * Fixed skinning issues to Change, Rachel, Lisa, and their clothing
 * Added 'into' and 'out of' transition blends to iron sights
 * Fixes to third person pistol, camera and shotgun locomotion blending
 * Fixes to the first person shotgun animations, keeping hands attached to the weapon

Miscellaneous

 * Upgraded to the newest version of CryEngine (version 5.3.2)
 * Added 22 new victory/defeat poses to the loot crates
 * Reworked almost every UI element (both in game and on menu)
 * Removed the concept of "crippling" after being downed
 * Players names and ranks now display on the loading screen
 * Moved a lot of player spawns
 * Moved and added new CCTV cameras
 * Players now spawn with just 6 bullets
 * Added a grain effect to the CCTV cameras
 * Added voice and length of down periods to name tags-
 * Added indication for how long you're tracked for
 * If you reach 0 run energy whilst holding shift it will no longer stutter
 * You can no longer see your own name tag
 * Fixed a bug where stamina wouldn't regenerate at the same rate after reviving
 * Name tags are now hidden when you're downed

Features

 * The Gamemaster has opened up a new section of the asylum! A new cell block has been unlocked on the middle floor which adds two more ways up to the top floor, as well as a new place for objectives to spawn.
 * Three new scrubs unlocks have been added (Lean, Bahroo and Marla).
 * The escape door waypoint now shows the progress on how long until the door opens
 * The 'Q' game details interface is back, with a new and improved look
 * Terrors always now have 100% strength during the enraged period
 * Animations have been added for when you're downed after being killed by a terror
 * The main menu how has a maximize button which toggles the 'launcher mode' setting.

Bug Fixes

 * Fixed visual issue where character XP leveling wasn't always being shown
 * Removed several rank related notifications from LAN mode
 * You can no longer escape as soon as the escape door animation starts playing
 * Animations now play when clicking on a loadout slot on the customisation menu
 * We have done some behind the scenes reworking to improve how the voice system works
 * You can no longer see the outlines of objects through other objects
 * Added fall backs to ensure the blackout timer is correct more often