Patch Notes 21.12.2020

2021 Plans
We have huge plans for Deceit this coming year, with lots of new content, and leading up to a launch on consoles. First, we'd like to thank everyone in the Deceit community who has given us feedback on the new Deceit game mode. We have been able to release 3 further game updates in just a week to address the most urgent feedback, and going into next year, we're committed to multiple updates each month going forward.

Today's upcoming game update introduces a new and improved voting system based on community feedback, along with some balancing changes.

To give you a taste of our schedule for 2021, we're planning to release:


 * New terror abilities
 * New items
 * New objectives
 * Main menu overhaul
 * Ranked system rework
 * Spider DLC
 * Overhauled challenges
 * Unlockable progression systems
 * Updated maps with more interactivity and improved lighting

All of this alongside our usual holiday events, fixes and optimisations!

We've heard your feedback about increasing the amount we communicate with the community, like we have done this past week. We are a small team, but in the new year, we'll be posting more information about our roadmap (though parts may be subject to change), and we'll be running some new community initiatives on Discord, Steam and on streaming platforms.

We look forward to playing with you over Christmas! Have a restful new year, and we look forward to sharing more in January!

Patch Notes
In this update we've introduced a new 'Quick vote' feature alongside various balancing adjustments. This is scheduled to be our last patch that we'll be making before Christmas. If you have feedback please post in our Discord.


 * A new 'Quick Vote' system. Once a vote has been called on someone, players are able to hold 'v' and select one of four options: Vote player 1, vote player 2, abstain, or take everyone to the voting table to discuss further.
 * Players can no longer execute when transitioning to the Day Period
 * Increased the distance at which you can see the Terror's health bar & execution status
 * Increased the level 4 Terror execute cooldown to 40s
 * Slowed the Werewolf & Vampire Terrors down by 2.5%
 * Reduced the time required to collect a single tick of power in the final areas
 * Hold 'E' interactions will now attempt to start once you enter range if you already have 'E' pressed down
 * Made some changes to reduce the frequency of 'random' deaths

Happy Holidays,

The Baseline Team