Patch Notes (V2.3.0)

This week we have gotten rid of our boring placeholder menu background and replaced it with a new 3d-scene, which really improves the quality and initial look of the game when you first open it. Along side this we've scrapped our crates system, replacing it with a brand new 'Loot Booth'. Visit the game master, cross his palm with a coin, and play his game to see what sick loot you can win. Players skilled enough to make it onto our highscores will be rewarded with special Bronze/Silver/Gold tokens which can be used for the chance to win exclusive bronze/silver/gold loot only available with these coins.

End of season
Now the season is ending, prizes will be handed out and we're prepping for the next season to begin! As we reset, the following will happen:


 * When you log in next you will be displayed your final position for Season 1 and your rewards
 * You will be given a headstart based on your Season 1 rank for this new season, using the formula: (20 - Rank Achieved) in the form of marks towards ranks
 * ELO for everyone has been reset to 1200 to make it fair for the new season

Features

 * Added particles to the terror form transformation
 * Dodging a game on the loading screen now results in a loss
 * ELO has now been removed from the loading screen and game details interface
 * Queueing as 4 and 5 man parties has been disabled
 * Players can now report other players that aren't following our code of conduct (http://talk.playdeceit.com/t/code-of-conduct/1751)
 * The graphics settings menu has been reworked giving users a lot more options to configure (you'll need to check and re-configure, as settings will default to medium)
 * Cosmetics can now be purchased with the currency players have been accumulating
 * Players now have a number next to their name to counter act parties changing their names to be identical
 * If a game starts with just five players, there is now a 30% chance two players are Infected
 * A region selector has been added to determine which servers you prefer to play on

Traits

 * Alex:


 * Escape Artist (T1): The escape door opens 25% faster when you're the one to open it
 * Hoarder (T1): Consumable items on the floor are highlighted from further away
 * Skedaddle (T2): Move 35% faster (decaying over 3 seconds) after downing Terrors


 * Chang:


 * Scavenger (T1): You are more likely to find more ammo when picking it up
 * Unsung Hero (T1): You will be notified who takes objectives that you pulled the lever for
 * Borrowed Time (T2): Objectives captured by you delay the blackout by an extra 20%


 * Lisa:


 * Critical Thinking (T1): Guns deal 25% extra damage when hitting targets in the head
 * Foresight (T1): Active objectives that are within 15 metres of you are waypointed, even if you didn’t activate them
 * Interrogate (T2): If you’re the deciding vote to eliminate someone you will be told if they were Infected or not


 * Rachel:


 * Bright Eyed (T1): See slightly better in the dark without using light sources
 * Backstabber (T1): Deal 10% more damage from behind targets
 * Vibrant (T2): When antidoting someone Terrors nearby will become downed

Bug Fixes

 * Optimised Dunning Kruger Asylum to increase performance
 * Fixed the locomotion animations on all characters
 * Fixed an exploit on the forest map that allowed players to jump on top of rocks that were unintented to be accessible
 * Infected traits now work when in human form as well as when transformed
 * Fixed some instances of players getting stuck after executing another player
 * Bullet holes now appear when shooting objects in the environment
 * Players can no longer quick switch away from the camera to avoid the cooldown

Bug Fixes

 * Fixed bug causing players to crash when connecting to games
 * Fixed bug with 'interrogate' trait causing players to crash