Patch Notes 05.02.2021

Patch Notes

 * Re-added some Game Master voice lines when players are taking items.
 * Traps will now be activated once they're visually placed on the floor & you've heard the priming audio. The animation length has also been reverted to the original timing, fixing the audio de-sync, but the time for the Trap to activate is the same.
 * Female characters will now correctly rotate when standing still and looking around.
 * Adjusted the connection logic to our game servers to reduce the likelihood that players fail to get past the loading screen.
 * Further improved our backend metrics to help reduce the occurrences of games failing to start. Alongside this we've also made some adjustments to reduce the frequency of this occurring based on our previous metric additions.
 * Reduced the blood gained from your Infected partner being eliminated from 1,000 -> 800.
 * You can now use the 'Q' menu to mute players, and view the current map, whilst the Infected select their partner & Terrors.
 * [FIXED] After using the antidote, or lethal, the item is placed on a hidden 1 second cooldown.
 * [FIXED] Players can very rarely use the antidote, causing it to be removed from their inventory, and have the bleeding out player not be revived.
 * [FIXED] Traps don't damage the Infected in Terror form if they were the one to place them.
 * [FIXED] Occasionally items aren't removed from the inventory after using them (for example, the Camera being left at 0% charge)
 * [FIXED] Using a Tracker when owning 2 of them will cause both to disappear.
 * [FIXED] If a player trades an item for another item, then re-collects their original item later on, they will have more ammo than intended.
 * [FIXED] Downing a player whilst they're crouched will cause them to be 'downed' but standing up.
 * [FIXED] Infected players can incorrectly sometimes gain double the intended blood for their partner being eliminated.
 * [FIXED] If the Infected level up multiple times in one go they will only get 1 execution, instead of multiple.
 * [FIXED] The map on 'Q' is incorrect until you move to a new area after waking up.
 * [FIXED] Picking up Armour at night will play your character's voice line.
 * [FIXED] Taking an item from a crate at night will play your character's voice line.
 * [FIXED] Taking someone else's item from a crate will cause your character to play their voice line.
 * [FIXED] Tasks related to using Double Objectives, or collecting items from them, don't progress.

See you in-game!

The Baseline Team