There are several items that can be obtained from objectives that do not serve a combat purpose. Collecting items is very important to both sides in the game.
Innocents want to get as many items as possible to use them against the terrors during the night period. You can loot three objective crates in each area.
The Infected would want to get or disable as many items as they can to make it harder for the Innocents to defend themselves during the night period.
An item can be disabled by destroying the objective crate. An objective can also be destroyed when it has been activated and a player is completing the objective.
The pistol is the default ranged weapon. Each bullet has a standard damage of 40, this can be higher depending on the perks you're using. The pistol you spawn with has nine bullets in it's magazine, and has a spare magazine, a total of 18 rounds of bullets. However you can find more ammo and have up to spare 45 bullets in your inventory.
Objective Types[ | ]
Types of objectives you can complete to get more items. All objectives are started by activating the objective crate.
Target
Description:
After activating the objective crate, shoot the three targets that start spinning until you've shot all three targets. The targets may be stacked one on top of the other, next to each other, or located around a room or area.
Levers
Description:
After activating the objective crate, you will need to pull three levers. Pulling all three will make the objective available to collect.
Terminal
Description:
After activating the objective crate, you will need to stand by a computer terminal and hold E by default to 'hack' the terminal. Once the terminal hacking is complete, you will be able to collect the objective.
Two-Player
Description:
A two-player objective, as the name says, requires two players. For a two-player objective, player one has to stand on a pressure pad which will open a box with an item in it, this will allow player two to be able to take the item.
All objectives types can be destroyed.
Items[ | ]
All the items in the game. Includes floor, objective and other items.
An antidote is used to revive a player that is in the dying state. A player enters the dying state after getting eaten or lethally injected. The player in the dying state bleeds out after twenty seconds and will not be able to be revived anymore after they bleed out.
Blood bags are placed around the map and can only be used by the infected. The infected player drinking the blood bag gains one slice of blood if drunk during daytime. The blood bags expire and cannot be drunk during the night period.
Body armour provides an extra 100 health on top of your normal health. The maximum armour health is 100, the maximum health in total (normal health + armour) is 200. A player does not gain any normal health by picking up armour. Also Body armour can help you resist once Terror's attack
The camera is a light damage weapon that can be used to put a terror in a stunned state. It will take two correctly used flashes from a camera to stun a terror. A camera normally spawns with 2 charges, but can spawn with 3 charges if using a special perk.
The inspection kit allows the person having it to scan one player. Scanning this player will display a 100% accurate result whether the player is innocent or infected. Only the player with the scanner sees the scan result.
The lethal injection can only be used on one player and works on both innocents, as infected. Using the lethal injection immediately puts the player who got injected into the dying state. The player in the dying state bleeds out after 20 seconds.
The torch is a light damage over time weapon. It's primary use is to keep a previously stunned terror in the stunned state, but given enough time, it can also stun a terror on its own.
When stepped on by a Terror, it will immediately stun the terror. The range of how far the traps trigger depends on your perks and the perks of the Terror attacking you.